Category:Wire Mod
From Garry's Goons
Wiremod is a set of tools that allows you almost limitless freedom to create interactive systems, complex machines, and advanced calculations in garry's mod. Essentially it allows the computer to take the reins and do things which would be too repetitive, too complex, or simply impossible for a player to do by his or herself.
How do I use it?
Every component in Wiremod be it gates, sensors, or displays have to do with the transfer of numbers. A number starts at an input or sensor, then it goes through gates which act upon the number in some way and then the outcome can be displayed or used to control some device.
Every wire component has inputs (where they get their value) and outputs (what value they send out). Linking the components successfully and meaningfully is the goal of Wiremod.
All the components can be shot onto a surface of a prop and then wired to each other with the wire tool. Always, wire from “What needs the number?” to “Where will it get the number?”. Hovering over a wire component will display what input you will act upon if you select it. A title with a black box means the input is currently unwired. A red box means it is currently wired. If you right click while hovering you will cycle through the possible inputs for that component.
Once an input is found that you wish to wire to another components output you will left click to select it, then left click on the component you wish to get a value from. Again you will be presented with the output names and right clicking will cycle you through them before you complete the wire with a final left click. One component can have its output sent to many components; inputs, but inputs can only receive data from one output.
Once a component is wired it will receive the output of another component and continue the chain of numbers until your have some action being preformed like firing a thruster or displaying a number on a screen in-game. Some projects may be as simple as an indicator wired directly to a button. Others may take a dozen different components and quite a long time to plan and implement.
Applications
Regular thrusters have a set force amount when you spawn them. You can adjust this by hand, but it is either thrusting 0 (not at all), its max amount, or negative its max amount. There is no finesse about it; it is an all or nothing affair. Wired thrusters, on the other hand, have a multiplier. You can think of this as the same as the force. When a wired thruster with a multiplier set to 1000 receives a 1, its thrust is 1000 (1 * 1000 = 1000). However, if it receives a value of .5 or 2 the thrust changes (((1/2) * 1000 = 500) and (2 * 1000 = 2000)). By varying the number being sent to it, you can vary the thrust force dynamically. This is simply impossible for regular thrusters. The same concept applies to the speed of hover-balls, the torque of wheels, or the length of hydraulics.
Articles in category "Wire Mod"
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