Nuclear Weaponry

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Nukes are very powerful weapons that can quickly crash servers, and if used improperly, even on accident, can destroy other peoples creations. For this reason they are only available to the admins of Goonie Goon Gune. In other words, every contraption in this article is admin only, but there is still a lot to learn from the weapons systems themselves.

Nukes are fun!
Nukes are fun!

Contents

Nuclear Transporters

Your generic locater beacon nuke transporter.
Your generic locater beacon nuke transporter.

Nuclear Transporters are defined as contraptions that combine a nuke with the hoverdrive controller to allow the instantaneous transport of the nuke to anywhere in the map. There are two variants so far; one that will transport to a locater beacon, and another that will transport to wherever the laser pointer weapon is pointing.

The core design of the transporter consists of only a few parts.

  • A Hoverdrive controller
  • A grabber(to hold the nuke)
  • A device to feed in GPS coordinates
    • A Target Finder
    • A Laser Pointer Receiver
  • Two wire buttons or numpad inputs
    • 1 for Set Jump Location
    • 1 to commence the jump
  • A timer chip
  • A constant value chip
  • A greater or Equal to comparison gate
  • A Not Gate

Here is an illustration of how it all works with target finder and beacon sensor: Image:warpnukeschem copy.jpg

As you can see, as the jump button is pressed, it both warps the device and starts the timer. When the timer reaches 3 seconds(decided by the value in the constant value chip) or more, it then outputs a 1, which is inverted to a 0 by the NOT gate and fed into the grabber. When the grabber receives a 0 signal, it ungrabs the nuke, which then slams into the device, and detonates.

Laser Pointer Variant

The Laser Pointer variant of the nuke transporter uses a laser pointer receiver instead of a beacon sensor and target finder. To use a laser pointer receiver, simply wire the X, Y, and Z outputs to the hoverdrive controller. You will also need to replace the wire buttons with wire numpad inputs, as you cannot look at your target with the laser pointer and press the button at the same time. Well you can, but then it would just warp right back into your face!

Nuclear Rockets/Torpedoes/Missiles

Just as most real world nukes are used, the nukes in Garrysmod can be added to guided rockets, torpedoes, and missiles.

Nuclear ICBM

The Nuclear ICBM.
The Nuclear ICBM.

The Nuclear ICBM is designed to slowly home in on a locater beacon, and once it is within reach of it, detonate the nuke. It it best used over long distances due to the wobbly nature of it's flight path. The best use of it would be to attack planets on a spacebuild map.

The ICBM is mainly just phoenix tubes with a nuke in the middle. Vector thrusters are very weak, so to give the ICBM propulsion the entire rocket was nograved(gravity was removed from the props). This is done by going to the "Physical Properties" tool, unchecking the gravity toggle, and clicking the prop(s) you wish to apply it to. However, nuclear rockets have a small amount of thrust, so the rocket would take off prematurely. To fix this, leave one of the small circular props effected by gravity, but make its weight low. This will counter the rocket thruster, and keep your ICBM on the ground until the launch button is pressed.

The guidance system of the ICBM is comprised of:

  • A Wire Button set to toggle
  • A Grabber
  • A Timer
  • A Target Finder
  • A Beacon Sensor
    • Check Output Distance
    • Check Output Vector
    • Check Normalize Vector
    • Uncheck everything else
  • A main thruster on the back of the ICBM
  • A vector thruster on the nose of the ICBM
    • Set to XYZ World
    • With around -50,000 power
  • An expression gate with the following code
 N@Missile Guidance Chip
 I@Locked Dist Go Time
 O@Homing Main Timer Detonate
 Go == 0 -> Main = 0, Homing = 0, Timer = 0, Detonate = 1;
 Go == 1 -> Main = 10, Timer = 1;
 Go == 1 & Time > 15 & Locked == 1 -> Homing = 1, Main = 1;
 Go == 1 & Dist < 400 & Locked == 1 -> Detonate = 0;

The whole thing should be wired up like so.

Image:NukeICBMchem copy.jpg

After the button is pressed, the main thruster and timer are started. The rocket flies skywards with no direction. After the timer reaches more than 15 seconds, the vector thruster starts, and the ICBM starts tracking it's target. Once the ICBM is within 400 units of the target, it releases the grabber and nuke is detonated!

Nuclear Torpedo

The Nuclear Torpedo.
The Nuclear Torpedo.

The Nuclear Torpedo is almost the same as the Nuclear ICBM in design except for 2 key differences.

  • First, it has gravity, and the weight of its props has been greatly increased to boost its buoyancy and stability in the water.
  • Second, the physical properties of the props have all been changed to the "Paper" material. Paper in HL2 is very buoyant, so setting the props material to paper makes them float very well.

Without the advantage of zero gravity, the torpedo doesn't have enough thrust to propel itself out of the water, and gently skims the surface. It even uses the same schematic and expression gate code.

Nuclear Bombers/Mine Layers/Capable Vehicles

Launching nukes from beyond the draw range to find their way to their target automatically is all good and fun, but sometimes being there to drop, or launch the nuke right at your foe is the most fun option.

Nuclear Mine Layer

The Nuclear Mine Layer was the second nuclear capable vehicle built by SpartanIV. It is comprised of a GMOW semi with a combine train car welded to the back. It carries 6 nuclear mines and is able to throw them several hundred units before detonation with the use of 6 forcers mounted upward. When the button is pressed, the 6 grabbers release the mines and the forcers activate, thrusting the mines up and away from the layer. The mines are thrown far enough away to leave the mine layer unscathed.

Nuclear Airboat

The Nuclear Airboat is the first nuke prototype vehicle SpartanIV designed. It was simply an airboat with a flat PHX board welded to the top. On that board were 4 grabbers, 2 on each side, linked to numpad inputs. These grabbers each held one nuke, giving the airboat the capacity to fire up to 4 nukes.

Some interesting things learned from the nuclear airboat:

  • Nukes produce thrust on their own, very little, but enough to be a problem with some contraptions.
  • nukes don't usually fly straight once released. Most of the time they start spinning out of control.
  • Grabbers are able to hold nukes steady even at incredible speeds and during great falls, which provides the ability to safely use nukes as weapons.
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